Gambonanza Card Database (v1.1.0) Every Piece Card Rated & Ranked

Complete Gambonanza card database for patch v1.1.0. Every piece card with S/A/B meta ratings, synergy pairings, combo chains, and which cards are trap picks. Updated for patch v1.1.0.

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Card Database Rated, Ranked & Synergized

Every piece in Gambonanza has an associated card. Moving that piece activates it. But some cards define runs and some are filler. The All Gambits Guide shows how specific cards enable key combo chains. See the Tier List for the strongest card-to-Gambit builds.

THE VERDICT

Your deck is only as strong as its weakest 3 cards. A deck with 15 A-tier cards beats a deck with 10 S-tier + 5 C-tier every time. Trim the filler.


S-Tier Cards

see_also:

  • title: ‘All Gambits Guide’ url: ‘/gambits/’
  • title: ‘Tier List - Every Gambit Ranked’ url: ‘/gambonanza-tier-list/’
  • title: ‘Strategy Guide’ url: ‘/strategy/’

Royal Gambit S Queen

SQueen destroys ALL cards of target type from opponent's hand. Single most disruptive card.
Best SynergyCombo Effect
+ Checkmate EngineStrip hand auto-check checkmate in 2 turns
+ Castle RushGenerate energy Royal Gambit the key piece
+ Bishop controlBishop reveals what’s in hand target the right type
LATE GAME Never use before turn 4. Never on turn 1 you don't know what to target.
Only 10h+ players know:
Only 10h+ players know: Royal Gambit destroys cards based on the CURRENT piece type on the board, not the original. If a piece has been promoted, target the promoted type. Against Queen Gambit boss, target Queen-type cards in Phase 1 and she has NO queen cards for the rest of the fight.

Checkmate Engine S Queen

SQueen moves and automatically puts enemy king in check. The finisher card.
Best SynergyCombo Effect
+ Castle RushGenerate energy spawn queen Checkmate Engine
+ Knight+Bishop ComboClear defenders queen finishes
+ TeleportReposition queen Checkmate Engine from blind spot
LATE GAME Pure endgame closer. Useless early use as your 15th+ card only.

A-Tier Cards

Castle Rush A Rook

Rook moves horizontally/vertically, grants +1 Gambit Energy per piece crossed. Through 3+ pieces = massive energy.

MID GAME

Synergy: + Royal Gambit (energy strip hand)
Synergy: + Checkmate Engine (energy instant check)

Phantom Leap A Knight

Knight jumps to any square, captures on landing. Unstoppable assassination tool.

MID GAME

Synergy: + Backstab (double assassination)
Synergy: + King’s Shield (safe jump, no return threat)

Prism Strike A Bishop

Bishop captures, then teleports anywhere on same diagonal. Flanking nightmare.

MID GAME

Synergy: + Diagonal Dominion (control capture reposition)

Seige Mode A Rook

Rook locks in place, invulnerable 2 turns, then massive damage to adjacent enemy. Defense into offense.

MID GAME

Synergy: + Through the Ranks (after Seige, break through)


B-Tier Cards

CardPieceWhy B-Tier
King’s GambitKing+1 defense to adjacent allies. Good, but defensive only
Checkmate ProtocolKingNegates check + draws 2. Solid safety, nothing more
Gambit RushPawnMove 2 + draw 1. Good tempo, falls off mid-game
Diagonal DominionBishopControls crossed squares. Slow but reliable board control
Knight’s TourKnightCopy movement to adjacent ally. Needs positioning

C-Tier / Trap Cards

TRAP ALERT

These cards look decent on paper but actively reduce your win rate. Don’t pick them.

CardWhy It’s A Trap
Pawn Advance+1 square forward. A card that does what a pawn already does. Waste of a slot.
Any “slightly better” cardIf it just tweaks a number instead of breaking a rule, it’s not worth the deck slot.

Phase-Tier Matrix The Big Picture

PhaseBest CardsWhat You Should Be Doing
Early (Turns 1-4)Gambit Rush, King’s Gambit, King’s ShieldSurvive, build energy, don’t overcommit
Mid (Turns 5-10)Castle Rush, Phantom Leap, TeleportEstablish control, set up combo pieces
Late (Turns 11+)Royal Gambit, Checkmate Engine, Through the RanksExecute win condition, close the game
Any Phase (Flex)Prism Strike, Chain Capture, Heal BoardReactive pick based on what the opponent plays
SThe biggest deckbuilding mistake: picking cards that peak at the wrong phase. One late-game Queen card in an early-focused deck = a dead draw for 10+ turns.

Card Count by Tier

TierCards Confirmed% of Deck Should Be
S220-30%
A430-40%
B520-30%
C / Filler5+0-10%
Only 10h+ players know:
Only 10h+ players know: There are still Queen cards I havent fully mapped yet Ive seen at least 2 in my runs that arent in any guide yet. Check back for updates as I find more.

FAQ: Card Strategy Questions

What’s the minimum viable deck size?

15 cards. Everything after 15 is diminishing returns unless it directly enables your win condition. At 15 cards, you see your best cards roughly every 3-4 turns. At 20+, you’re lucky to see them once per fight.

Should I ever skip picking a card?

Yes. If the offered cards don’t improve your deck, take nothing. A 14-card deck where all 14 are A-tier or better outperforms any 18-card deck with filler. Filler is the #1 run killer.

Which piece is the best starting investment?

The Knight. Knight cards (Phantom Leap, Backstab, Knight’s Tour) offer the most versatile positioning options and the fewest counters. Rook cards are close seconds but easier to predict.

How do I counter a Queen-heavy opponent?

Bishop control cards. Bishop reveals what’s in the opponent’s hand then Royal Gambit the Queen-type cards. Without Queen cards, most builds collapse.


Card database actively updated as I discover new cards through my runs. Last update: May 11, v1.1.0 (patch v1.1.0).

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