Gambonanza Complete Walkthrough - All 25 Games, Stage by Stage

Every game in a full run, in order: the 5x5 opening, how the board gains a row after each boss, what to buy between games, and how to reach the final checkpoint.

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THE SHAPE OF A RUN

A Gambonanza run is 5 stages of 5 games each, so 25 games total. The 5th game of every stage is a boss checkpoint. You start on a 5x5 board with 3 pieces, and the board grows by a row after each stage you clear. This walkthrough follows that structure from start to finish.

AStart here if you want the whole run mapped out. Pair it with the Boss Guide for the fight-by-fight detail.

Phase 1: Stage 1-2, Opening on the 5x5 Board

Goal

Build a working economy and a coherent Gambit direction before the first boss arrives.

What the opening actually looks like

  • The board starts at 5x5 with 3 pieces drawn from your unlocked Collection
  • You get a staging phase before each game: see the enemy layout, then place your pieces
  • You earn money by winning games (capturing every enemy piece), plus Gold Tiles and specific Gambits

Action Checklist

  • Pick your opening Gambit direction: pawn-tempo, tile-scaling, or economy
  • Buy the tool that lets your army survive a bad trade before buying raw power
  • Take one reliable economy Gambit early (Bug Catcher’s, Squirrel’s, Race Flag’s)
  • Check the boss preview in the shop before you spend

First Gambit rule

Thunder’s Gambit (Legendary, $9) is the safest first pick when pawns are active: a pawn capture skips the enemy turn. If you cannot trigger your Gambits, they do nothing, so buy the one your board can actually use.

What to Avoid

  • Stacking Gambits that pull in different directions. Pawn-tempo and tile-scaling rarely develop together in the first two stages.
  • Spending every coin on power. Captured pieces are gone for the run, so recovery matters as much as strength.
  • Ignoring the staging phase. Free information about the enemy layout is the point.

Phase 2: Stage 2-3, Mid-Run and Your First Bosses

Goal

Turn your Gambit direction into a consistent engine, then answer the boss modifier the shop previews.

Reading the boss preview

The shop shows the next boss in the lower-left corner. Read it before spending anything.

Boss disables Stock (Hikarul)?        -> Land your key pieces NOW
Boss destroys Stock on capture (Jawby) -> Move value onto the board
Boss shuffles your setup (M3CH4GNU5)?  -> Use simple, flexible formations
No boss shown yet?                     -> Keep building, manage pace

Common Pitfalls

  • Thin board, few captures. Crumble pressure builds when your board is too passive, so keep enough pieces active to keep generating captures.
  • Dead Gambit slots. If a Gambit stops matching your board, sell it. You can hold up to five, and a dead one wastes a slot.
  • Over-buying before a boss. Spend on the modifier’s answer, not on generic power.

Phase 3: Boss Checkpoints

One-Liner Counters Per Boss

See the full Boss Guide for in-depth breakdowns. Quick reference:

BossOne-Liner Counter
Hikarul the BanishedLand everything before the fight, your Stock is dead
BotezarroCheck the mask color every turn before capturing
Jawby FisherEmpty your Stock, keep Phantom bait
Judit PolgeishaFlexible attackers, check threats after the reveal
Kev BorclickClear other threats, burn STASIS with safe waits
M3CH4GNU5 C4RL53NSimple formations, no fixed-square plans
Tal the CursedKeep queens and rooks off cursed tiles
Mighty KasparovProtect your carry, trade only when clearly ahead
Pro tip:
Boss fight mentality
If you lose to the same boss repeatedly, the problem is usually your setup, not your moves. Swapping one Gambit to answer the modifier often does more than swapping ten pieces.

Phase 4: Late Stages and the Endgame

The board keeps growing

Every stage you clear adds a row to the board. By the late stages you have real space, which means longer threats, bigger traps, and nastier mistakes.

Transition Checklist

  • Confirm your Gambit direction is still live (no dead slots)
  • Keep a recovery route open (a Blessed tile, a spare piece, or recovery money)
  • Watch the Stalemate Counter: if it reaches 3/3, the game ends even if you still have pieces
ConditionRequirement
Gambit slotsFilled with live, on-plan Gambits
RecoveryAt least one way to replace a lost key piece
Board spaceEnough active pieces to keep captures flowing
Core piecesA strong attacker plus support you can protect

If you cannot meet these, play for survival and value rather than a fast finish.

5 Mistakes Beginners Must Avoid

  1. “More pieces = better” - quality and protection matter more than headcount
  2. “I’ll save my Gambit for later” - if it is not helping your board, it is a wasted slot
  3. “I’ll skip the shop check” - the boss preview is free information, always read it
  4. “Pawn promotion is always good” - a promotion that breaks your board state can cost more than it gives
  5. “Losing a piece is fine” - captured pieces are gone for the run, so every trade should have a purpose

Sources & Updates

These strategies come from my own runs. Gambonanza changes with patches, so always double-check in-game. Join the discussion on Steam.

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