Gambonanza Gambit Tier List - Best Gambits Ranked S/A/B/C (1.5.x)

Current Gambonanza Gambit tier list for patch 1.5.x. Every top Gambit ranked S/A/B/C with synergies, phase tags, and the balance changes from 1.3.0 and 1.4.0 that moved picks.

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Gambonanza Gambit Tier List - Every Gambit Ranked (1.5.x)

?? Must-Pick Gambits to Break the Game in v1.0
Not all Gambits are created equal. Three picks are literally game-warping the rest are filler, traps, or niche. Here's exactly where to spend your stock.

For context on how these fit into a full-game strategy, the Beginner Guide walks through early-game Gambit selection from scratch. Each tier also maps to specific Gambit cards - the All Gambits Guide has the full catalog with synergy pairings.


S-Tier Game-Warping Gambits

These three Gambits fundamentally rewrite the rules of the game. If you see one in the shop, mortgage everything. Build your entire run around them.

1 Jump’s Gambit The Best Movement Gambit in the Game

SRare, $8. Pieces can hop over holes and empty squares. The single most versatile movement Gambit.

Why it’s S-Tier: Jump’s Gambit is the only movement utility with zero positioning requirements and universal application. Pawn walls, Crumble holes, and friendly pieces in the way stop mattering. It is an escape tool, a setup tool, and a combo enabler all in one card.

EARLY
MID
LATE

Best synergies: King (leap out of a blocked rank), Queen (ignore pawn walls), Rook (keep full range through Crumble holes)

Pro Tip: Jump’s Gambit lets a Knight reach squares it could never legally land on, over pawns and over holes. Use it to reach a Trap or Gold Tile the enemy assumed was safe.

see_also:

  • title: ‘All Gambits Guide’ url: ‘/gambits/’
  • title: ‘Deterministic Gambits Guide’ url: ‘/deterministic-gambits-guide/’
  • title: ‘Card Database’ url: ‘/cards/’

This list reflects the balance patches that actually moved Gambits. 1.3.0 nerfed Templar’s (1/1 to 1/3), buffed 6 Gambits to guaranteed triggers, added Missigno’s and Graal’s, and removed Shield’s and Trojan’s. 1.4.0 moved Yin’s and Yang’s from a 1/3 to a 1/2 trigger and doubled Rear Up’s promotion payout from +$2 to +$4. 1.5.0 changed no Gambit numbers, so everything here is current for 1.5.x.

2 Throne’s Gambit Free Bodies for Long Runs

SCommon, $6. Promoting a pawn also gives you a King. More bodies on the board, for less.

Why it’s S-Tier: The win condition is simple: you lose when all your pieces are gone. A free King from every promotion means one more piece has to be captured before a game can end. Zero setup, zero positioning, and it scales with any pawn build.

LATE

Best synergies: Pawn builds (extra King per promotion), Squirrel’s (pawns that pay you on gain), Wrecking Ball’s (another King source)

Pro Tip: Throne’s plus Wrecking Ball’s means two independent King sources. Against bosses that snipe your best piece, every spare King is a turn the enemy has to spend removing a piece you got for nothing.


3 Resurrection Stone’s Gambit The Quiet Comeback

S$6. Phantom Tiles may now produce a permanent default piece instead of a temporary copy.

Why it’s S-Tier: In long runs, piece loss is the real boss. Resurrection Stone’s turns a tile engine you already built into a steady source of replacement pieces. Every conversion is a piece you did not have to spend money on, and the payoff grows the longer the run goes.

LATE

Best synergies: Phantom Tiles (each becomes a possible permanent piece), Graal’s Gambit (keeps feeding fresh tiles)

Pro Tip: Buy Resurrection Stone’s before you commit to a tile build, not after. It only pays off if you already have Phantom Tiles feeding it, so the tile engine comes first.


A-Tier Run-Defining Gambits

These Gambits define your build. You don't build around them they build around you. Prioritize them in every shop. An A-tier Gambit in the right deck is often stronger than a bad S-tier pick that doesn't fit your strategy.

Silver Fork’s Gambit Multi-Threat Punisher

ARare, $7. After a Knight moves, if it can capture 2 or more pieces there is a 1/2 chance the enemy turn is skipped.

Best with: Knight (forks force the double threat), Rook (clears lanes so the Knight can reach two targets)

Phase: MID GAME

Pro Tip: The trigger checks all eight knight destinations. Move your Knight to a square that keeps two capture lines open at once and you roll the coin flip for free every turn.


Catapult’s Gambit Board Control King

AA Rook capture launches diagonally. Turns one trade into board-wide pressure.

Best with: Rook (every capture becomes a diagonal attack), Queen (a Queen that also launches is almost impossible to fence in)

Phase: EARLY GAME MID GAME

Pro Tip: The launch lands on a real square, so plan the diagonal so it ends on a Trap or Gold Tile. Kill, pressure, and tile effect from a single move.


War Horse’s Gambit Promotion Safety Net

ACommon, $6. A pawn that promotes into a Knight is protected. Keeps your upgraded pieces alive.

Best with: Pawns promoted into Knights, Skydiver’s Gambit (land a pawn and promote on arrival)

Phase: MID GAME

Pro Tip: Pair with Skydiver’s Gambit and every pawn you land promotes on arrival AND comes in protected. A cheap source of hard-to-kill Knights.


Excalibur’s Gambit Knight Cluster Buff

AAdjacent Knights get +1 attack. Stack your Knights together and every trade goes your way.

Best with: Knights (cluster them), Knight + Pawn builds (the wall holds while the Knights hit)

Phase: LATE GAME

Pro Tip: Excalibur’s wants Knights next to each other. Two Knights side by side both get the buff, so pay the position cost once and cash it twice.


B-Tier Strong Situational Picks

Excellent in the right build. Don't force them pick them when they fit. A B-tier pick in the perfect deck outperforms an A-tier pick that's sitting in your hand unused.

Templar’s Gambit B

Gaining a Rook also drops a random Protective Tile. Dropped from A to B in 1.3.0, when the trigger moved from 1/1 to 1/3.

Phase: EARLY GAME MID GAME Best with: Rook builds / Any piece you must keep alive Downside: At a 1/3 trigger the tile no longer shows up on demand, so you cannot plan a turn around it

-A Protective Tile only saves the piece on the turn it moves in. Keep advancing the protected piece onto fresh tiles and it never sits exposed for a full enemy turn.

Goddess’s Gambit B

Your Queen moves on Knight lines too. Wide reach, but only while the Queen lives.

Phase: MID GAME Best with: Queen / Center tiles Downside: Only helps while your Queen is on the board

-A knight-moving Queen threatens squares no ordinary Queen can defend.

CEO’s Gambit B

Legendary, $10. Makes a promotion permanent. Best in long runs.

Phase: LATE GAME Best with: Pieces you intend to promote Downside: Does nothing until you actually promote

-Pairs with Medal’s and War Horse’s. One permanent promoted piece can carry the back half of a run.

Beth’s Gambit B

Rare, $7. Capturing the last enemy with your Queen pays extra money.

Phase: MID GAME Best with: Queen / Gold Tile Downside: Only pays on the final capture of the game

-Route the killing blow through your Queen on purpose to claim the bonus.

Rear up’s Gambit B

A Knight-flavoured Gambit that pays off while your Knights are alive.

Phase: EARLY GAME MID GAME Best with: Knights / Any tile Downside: Does nothing if your Knights have been traded off

-Keep two Knights alive so the payoff never switches off. See the Knight and Pawn Meta guide.

Squirrel’s Gambit B

Common, $6. Every Pawn you gain pays you $1.

Phase: EARLY GAME MID GAME Best with: Pawn-heavy decks, Throne’s Gambit Downside: Needs a steady stream of pawns to pay out

Spy’s Gambit B

Epic, $8. Landing a piece creates a random Trap Tile in the same column.

Phase: MID GAME Best with: Piece-heavy builds that land often Downside: Trap placement is random within the column

Poacher’s Gambit B

Rare, $6. When one of your pawns is captured, a Trap Tile appears on its square.

Phase: MID GAME Best with: Pawn walls, Makibishi’s Gambit Downside: You have to lose a pawn to trigger it

Wrecking Ball’s Gambit B

Common, $6. When a Rook is captured you gain a King.

Phase: MID GAME LATE GAME Best with: Rook builds, Throne’s Gambit Downside: You have to lose a Rook to trigger it

Falling Crown’s Gambit B

Epic, $10. Waiting can promote one of your pawns.

Phase: MID GAME LATE GAME Best with: Pawn builds, promotion strategies Downside: Ties up a turn you might need for tempo


C-Tier Niche / Filler Gambits

These have their place but it's a small place. Only pick if your deck has room and the situation is perfect. Never prioritize them. Never reroll to find them.

Makibishi’s Gambit C

Drops a Trap on adjacent squares. Punishing, but too position-dependent to build around. Only pick if: You already run Trap Tile synergy. Phase: MID GAME

Banana Peel’s Gambit C

Common, $6. A 1 in 10 chance each turn to skip the enemy turn. Fun, but you cannot plan around a coin flip. Only pick if: You want a cheap dice roll in an extra slot. Phase: MID GAME

Lemming’s Gambit C

Epic, $5. Start the game with one extra pawn. A body is a body, but a lone pawn rarely changes a run. Only pick if: You run pawn-payoff Gambits like Squirrel’s. Phase: EARLY GAME

Squirrel’s Gambit C

Common, $6. Every pawn you gain pays $1. Small, steady income that only matters in pawn-heavy builds. Only pick if: You expect to gain pawns all run. Phase: EARLY GAME

Resurrection Stone’s Gambit C

$6. Phantom Tiles may produce a permanent piece. Strong in tile builds, dead weight without Phantom Tiles. Only pick if: You already have Phantom Tiles on the board. Phase: MID GAME


? Quick Reference Full Gambit Tier Table

TierGambitCategoryBest PhaseVerdict
SJump’s GambitMovementAllEvery build must-pick
SThrone’s GambitPiecesAllExtra body per promotion
SResurrection Stone’s GambitTilesMid-LateQuiet piece recovery
ASilver Fork’s GambitAttackEarly-MidCoin-flip turn skip
ACatapult’s GambitMovementLateBoard control king
ATemplar’s GambitDefenseAllFree Protective Tile
AWar Horse’s GambitPiecesMidProtected promotions
AExcalibur’s GambitCombatMidKnights get +1 attack
BGoddess’s GambitMovementMidQueen moves on Knight lines
BCEO’s GambitPiecesLatePermanent promotions
BBeth’s GambitEconomyMidQueen lands the last blow
BRear up’s GambitCombatAllKnight payoff
BSquirrel’s GambitEconomyEarly-MidPawns pay $1 each
BPoacher’s GambitTilesMidTrap where a pawn dies
BSpy’s GambitTilesMidLanding leaves a Trap
BFalling Crown’s GambitPiecesMidWaiting promotes a pawn
BWrecking Ball’s GambitPiecesMidRook death gives a King
CMakibishi’s GambitTilesMidTrap synergy only
CBanana Peel’s GambitDisruptionMidFun but inconsistent
CLemming’s GambitPiecesEarlyExtra pawn only
CSquirrel’s GambitEconomyEarlyPawn-payoff builds only
CResurrection Stone’s GambitTilesMidTile builds only

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Bookmark this page. I update the tier list when the meta shifts. 1.5.0 changed no Gambit numbers, so the rankings below carry straight over from 1.4.0.

Gambonanza Gambit Tier List - last reviewed September 26, 2026 for patch 1.5.x. Around 200 Gambits exist in game; the top picks are ranked individually here.


Guide last updated: September 26, 2026 (patch 1.5.x).

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